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Mercs, meanwhile, have the range and armor advantage, but have grisly, borderline-uncomfortable execution animations if they get the drop on an unsuspecting spy. Spies thrive on instant-kill melee strikes, although they can pack effective guns. For example, spies can cloak, monitor enemies through walls, or send out explosive aerial drones if they select that particular gadget mercs, meanwhile, can track their enemies with an Aliens-esque motion tracker, deploy anti-drone tech, or inject adrenaline to counteract incoming fire.
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Units also pack new skills and gadgets unique to their team. If you’re an aggressive spy, equipping apparel that makes you stronger might be the better alternative to stealth boots you won’t benefit from. Mercs Blacklist, similar to Sam Fisher in the campaign. Each team can customize their suits in Spies vs. That gets loud and messy, but there are enough interesting variables amid the chaos to keep everyone on their toes, all the while creating a frantic, fun kind of stress on both sides. Team sizes are doubled for a total of eight player. In Classic, the 2-on-2 combat creates a slow-paced tension that feels a lot like older Splinter Cell games. Pandora Tomorrow and Chaos Theory fans know the drill: The spies try to hack information from control points, the mercs try to stop them. “In Classic, a team of two spies infiltrates areas guarded by two mercenaries. It’s basically hide-and-seek, but with guns, knives, gadgets, and murder, and it comes in two flavors: Classic and Blacklist. Mercs returns as Splinter Cell’s competitive multiplayer mode. One of the missions even ends with an on-foot escape sequence similar to Halo: Combat Evolved's finale. Like the campaign, some missions have (seemingly) unavoidable action sequences with tons of dudes using big, loud guns. Mark-and-execute functions differently in co-op than it does in Conviction or Blacklist's campaign - guys with helmets might require a double-tap to the head, so you can both activate the auto-fire mode to take those shots together. Let your individual play styles blossom and coordinate strikes using different gadgets and guns, if you decide to kill anyone at all. YES NOYou can customize Briggs’ suit and loadout to the same degree as Sam (so yes, he can have pink or purple goggle lights, too.) Like Conviction, you and your co-op partner can roll into the field with wildly different gear.